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World of Awakening: Dimensional Odyssey

Von der Erde ins Multiversum: Stell dich der ultimativen Evolution deiner Feinde.

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Volume One · Part Two — No Trouble At All

Tokyo Tower: The Last Dance

Tokyo Tower · The Shadowless Clocktower

The prisoner at the top of this tower is not a tyrant. She is the one who stopped clocking out, so that no one would ever have to be the last to leave.

The fan beats faster than a fan can beat. Two ribs snap. Under the crack in the porcelain, half a real face shows for the first time: dark under the eyes, swollen from not sleeping.

SHIZUKA
I can't stop. Please don't stop either.

Mitsuki lowers her blade. She does not attack.

SHIZUKA
Don't look. This face is not for anyone to see.

So Mitsuki steps into her dance. Shoulder to shoulder, on her count, one full turn — the only time all night she lets herself be in time with anything.

MITSUKI
This one isn't aimed at you.

The cut passes her ear and severs the accelerating clock spinning between them. Every clock in the city stops on the same mark: the first slot in the OUT column. The earliest you are allowed to go home.

SHIZUKA
I just… wanted to sleep.

The mask breaks along the crack. Her chest rises — her first breath in this tower. Mitsuki catches her, closes the paper fan inch by inch, and fastens the rivet. That small click is the first sound in the tower that leaves an echo.

MITSUKI
Sleep. I'll take the next tower.

The fluorescent lights go out floor by floor. For the first time the steel has a top — and one thin line of orange bleeds along its edge. It isn't a clocktower any more. It is only a building.

Excerpt — World of Awakening, Volume One: The Towers · Part Two. Story in development; not final in-game text.

The Last Dance, shot by shot

Key frames from the shot list, generated with Gemini's Nano Banana image model. Development art, not final.

Shot 3 — pushed back half a step. Her shoes drag two crooked lines across the grid: the only untidy thing in frame.
Shot 3 — pushed back half a step. Her shoes drag two crooked lines across the grid: the only untidy thing in frame.
Shot 7 — the precise dance turns into a frenzy. Two ribs snap off the fan. Her posture finally breaks.
Shot 7 — the precise dance turns into a frenzy. Two ribs snap off the fan. Her posture finally breaks.
Shot 10 — she steps into the other woman's dance, shoulder to shoulder, on her count. One full turn.
Shot 10 — she steps into the other woman's dance, shoulder to shoulder, on her count. One full turn.
Shot 12 — the cut passes her ear and severs the accelerating clock spinning between them.
Shot 12 — the cut passes her ear and severs the accelerating clock spinning between them.
Shot 14 — the mask breaks along the crack. Her chest rises: her first breath in this tower.
Shot 14 — the mask breaks along the crack. Her chest rises: her first breath in this tower.
Shot 19 — the steel has a top at last. She sleeps on the steps, covered with a white sleeve.
Shot 19 — the steel has a top at last. She sleeps on the steps, covered with a white sleeve.

The novel behind the game · Being serialised

World of Awakening · Volume One: The Towers

On a single night, five landmark towers are lit by a light that is not human, and over every city a strange planet and an open mouth appear in the sky. The towers are not held by tyrants but by five prisoners trapped in systems they built themselves. Five ordinary people from five cities climb with their own dance and their own martial art, and no victory ends in a death: each one sets a keeper free and turns a tower back into an ordinary building. Every freed tower gives up the ship locked inside it, enough to reach the next tower. However high they fly, the door they can see in the sky stays out of reach.

They built the towers to touch the sky. We climb them to let people out.

Contents

Chapters go up as they are finished, so there are gaps that will be filled in.

Häufig gestellte Fragen

Was ist World of Awakening?

World of Awakening: Dimensional Odyssey ist ein experimentelles Spiel von AllianceInterStellar. Von der Erde ins Multiversum stellst du dich der ultimativen Evolution deiner Feinde.

Wo kann ich es spielen?

Die Seiten bei Steam und im Epic Games Store kommen bald; ein Download ist noch nicht möglich. Neuigkeiten findest du auf dieser Seite.

Wann erscheint das Spiel?

Ein Erscheinungstermin steht noch nicht fest. Sobald es Neuigkeiten gibt, werden diese Seite und die Store-Seiten aktualisiert.

Wo kann ich die Geschichte lesen?

Die Geschichte wird auch im Roman World of Awakening · Volume One: The Towers erzählt, der Fassung zum Spiel. Du kannst ihn auf dieser Website Kapitel für Kapitel lesen.

In welchen Sprachen gibt es den Roman?

Auf Chinesisch, Englisch, Japanisch und Koreanisch. Wenn du diese Website in einer anderen Sprache nutzt, öffnet sich der Roman auf Englisch.

Wie bleibe ich auf dem Laufenden?

Behalte diese Seite und das Inhaltsverzeichnis des Romans im Blick. Sobald die Seiten bei Steam und im Epic Games Store öffnen, erscheinen dort auch die Ankündigungen.