World of Awakening: Dimensional Odyssey
De la Tierra al multiverso, enfréntate a la evolución definitiva de tus enemigos.
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Volume One · Part Two — No Trouble At All
Tokyo Tower: The Last Dance
Tokyo Tower · The Shadowless Clocktower
The prisoner at the top of this tower is not a tyrant. She is the one who stopped clocking out, so that no one would ever have to be the last to leave.
The fan beats faster than a fan can beat. Two ribs snap. Under the crack in the porcelain, half a real face shows for the first time: dark under the eyes, swollen from not sleeping.
I can't stop. Please don't stop either.
Mitsuki lowers her blade. She does not attack.
Don't look. This face is not for anyone to see.
So Mitsuki steps into her dance. Shoulder to shoulder, on her count, one full turn — the only time all night she lets herself be in time with anything.
This one isn't aimed at you.
The cut passes her ear and severs the accelerating clock spinning between them. Every clock in the city stops on the same mark: the first slot in the OUT column. The earliest you are allowed to go home.
I just… wanted to sleep.
The mask breaks along the crack. Her chest rises — her first breath in this tower. Mitsuki catches her, closes the paper fan inch by inch, and fastens the rivet. That small click is the first sound in the tower that leaves an echo.
Sleep. I'll take the next tower.
The fluorescent lights go out floor by floor. For the first time the steel has a top — and one thin line of orange bleeds along its edge. It isn't a clocktower any more. It is only a building.
Excerpt — World of Awakening, Volume One: The Towers · Part Two. Story in development; not final in-game text.
The Last Dance, shot by shot
Key frames from the shot list, generated with Gemini's Nano Banana image model. Development art, not final.






The novel behind the game · Being serialised
World of Awakening · Volume One: The Towers
On a single night, five landmark towers are lit by a light that is not human, and over every city a strange planet and an open mouth appear in the sky. The towers are not held by tyrants but by five prisoners trapped in systems they built themselves. Five ordinary people from five cities climb with their own dance and their own martial art, and no victory ends in a death: each one sets a keeper free and turns a tower back into an ordinary building. Every freed tower gives up the ship locked inside it, enough to reach the next tower. However high they fly, the door they can see in the sky stays out of reach.
They built the towers to touch the sky. We climb them to let people out.
Contents
Prologue · The Night the Towers Lit
Part One · Beneath the Harmony
Part Two · No Trouble at All
Part Three · Never Enough
Part Four · You Don't Belong
Part Five · The Price of Free
Part Six · Before Handover
Part Seven · No One Alone Up High
Part Eight · Thank You for Your Cooperation
Part Nine · Swim Only Between the Flags
Epilogue · Beyond the Star Corridor
Chapters go up as they are finished, so there are gaps that will be filled in.
Preguntas frecuentes
¿Qué es World of Awakening?
World of Awakening: Dimensional Odyssey es un juego experimental de AllianceInterStellar. De la Tierra al multiverso, te enfrentas a la evolución definitiva de tus enemigos.
¿Dónde puedo jugarlo?
Las páginas de Steam y Epic Games Store llegarán pronto y todavía no se puede descargar. Consulta esta página para ver las novedades.
¿Cuándo sale?
Todavía no se ha anunciado una fecha de lanzamiento. Esta página y las de las tiendas se actualizarán cuando haya novedades.
¿Dónde puedo leer la historia?
La historia también se cuenta en la novela World of Awakening · Volume One: The Towers, la edición del juego. Puedes leerla capítulo a capítulo en este sitio.
¿En qué idiomas está la novela?
En chino, inglés, japonés y coreano. Si navegas por este sitio en otro idioma, la novela se abre en inglés.
¿Cómo me entero de las novedades?
Sigue esta página y el índice de capítulos de la novela. Cuando abran las páginas de Steam y Epic Games Store, los anuncios también aparecerán allí.