World of Awakening: Dimensional Odyssey
Dalla Terra al multiverso, affronta l'evoluzione definitiva dei nemici.
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Volume One · Part Two — No Trouble At All
Tokyo Tower: The Last Dance
Tokyo Tower · The Shadowless Clocktower
The prisoner at the top of this tower is not a tyrant. She is the one who stopped clocking out, so that no one would ever have to be the last to leave.
The fan beats faster than a fan can beat. Two ribs snap. Under the crack in the porcelain, half a real face shows for the first time: dark under the eyes, swollen from not sleeping.
I can't stop. Please don't stop either.
Mitsuki lowers her blade. She does not attack.
Don't look. This face is not for anyone to see.
So Mitsuki steps into her dance. Shoulder to shoulder, on her count, one full turn — the only time all night she lets herself be in time with anything.
This one isn't aimed at you.
The cut passes her ear and severs the accelerating clock spinning between them. Every clock in the city stops on the same mark: the first slot in the OUT column. The earliest you are allowed to go home.
I just… wanted to sleep.
The mask breaks along the crack. Her chest rises — her first breath in this tower. Mitsuki catches her, closes the paper fan inch by inch, and fastens the rivet. That small click is the first sound in the tower that leaves an echo.
Sleep. I'll take the next tower.
The fluorescent lights go out floor by floor. For the first time the steel has a top — and one thin line of orange bleeds along its edge. It isn't a clocktower any more. It is only a building.
Excerpt — World of Awakening, Volume One: The Towers · Part Two. Story in development; not final in-game text.
The Last Dance, shot by shot
Key frames from the shot list, generated with Gemini's Nano Banana image model. Development art, not final.






The novel behind the game · Being serialised
World of Awakening · Volume One: The Towers
On a single night, five landmark towers are lit by a light that is not human, and over every city a strange planet and an open mouth appear in the sky. The towers are not held by tyrants but by five prisoners trapped in systems they built themselves. Five ordinary people from five cities climb with their own dance and their own martial art, and no victory ends in a death: each one sets a keeper free and turns a tower back into an ordinary building. Every freed tower gives up the ship locked inside it, enough to reach the next tower. However high they fly, the door they can see in the sky stays out of reach.
They built the towers to touch the sky. We climb them to let people out.
Contents
Prologue · The Night the Towers Lit
Part One · Beneath the Harmony
Part Two · No Trouble at All
Part Three · Never Enough
Part Four · You Don't Belong
Part Five · The Price of Free
Part Six · Before Handover
Part Seven · No One Alone Up High
Part Eight · Thank You for Your Cooperation
Part Nine · Swim Only Between the Flags
Epilogue · Beyond the Star Corridor
Chapters go up as they are finished, so there are gaps that will be filled in.
Domande Frequenti
Che cos'è World of Awakening?
World of Awakening: Dimensional Odyssey è un gioco sperimentale di AllianceInterStellar. Dalla Terra al multiverso, affronti l'evoluzione definitiva dei nemici.
Dove posso giocarci?
Le pagine su Steam ed Epic Games Store arriveranno presto e il download non è ancora disponibile. Segui questa pagina per gli aggiornamenti.
Quando uscirà?
La data di uscita non è ancora stata annunciata. Questa pagina e le pagine degli store verranno aggiornate quando ci saranno novità.
Dove posso leggere la storia?
La storia è raccontata anche nel romanzo World of Awakening · Volume One: The Towers, l'edizione del gioco. Puoi leggerlo capitolo per capitolo su questo sito.
In quali lingue è disponibile il romanzo?
In cinese, inglese, giapponese e coreano. Se visiti questo sito in un'altra lingua, il romanzo si apre in inglese.
Come resto aggiornato?
Segui questa pagina e l'indice dei capitoli del romanzo. Quando apriranno le pagine su Steam ed Epic Games Store, gli annunci compariranno anche lì.